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How To Get Helix Rift Missions

At certain points in the story, you'll be sent into different time periods for a cursory while as you escape Abstergo'southward server sweep and jump into some other, safer one. After each instance of this in the main story, you'll be able to partake in data-collecting side missions based on these time periods. There are two from the Belle Èpoque, 3 from Occupied Paris, and two in the Medieval catamenia. If you surpass a sure threshold in a rift, you'll get a bonus added to your pay. You'll want to get this bonus at least three times for an achievement. This is plainly done the fastest by playing the Belle Époque rifts over over again.

Saving a beau Assassin in these rifts will grant you more data (and in turn more money) as well as some intel on Abstergo, of which at that place are 2-3 per rift. You can keep rail of how much of this intel you take in the progress tracker. Collecting all of this intel from a set of rifts will give you lot a memento in the Café Théâtre to commemorate your achievement.

There are likewise several artifact collectibles in each rift that are available to everyone later a patch made them attainable without the phone app and the Initiates program. Collecting these is entirely optional, but does increase your completion percent and rewards you with the robes of Altaïr Ibn-La'Ahad, the playable Assassin from the starting time entry in the serial. Only one artifact volition appear per play of a rift, and information technology may even exist i that you've already obtained, so collecting them all volition really have more attempts than in that location are artifacts in a rift. It may take 10-20 restarts per rift if yous're unlucky, simply load times for the rifts are fortunately very quick. Details on finding these artifacts can be found beneath. Videos on their locations are likewise included in the playlist link.

Assassinator's Creed Unity | Helix Rifts & Artifacts

Annotation: Since there isn't really much to say on completing a rift in terms of collecting data, all in that location is to say most these missions are the locations of their artifacts. Every bit such, that'due south what volition be focused on here. Over again, only one artifact will appear per run, so if you're not finding i particular antiquity, wait for the others that you lot don't accept yet earlier restarting the mission. The game will relieve an artifact as soon as you collect it, making it possible to restart the mission after finding one. Unobtained artifacts will announced with eagle vision, just ones that aren't there or are already obtained will not announced. The numbering organisation used for the artifacts is completely made up; you don't demand to collect them in a certain order, but they're numbered to make keeping runway of them easier.

Belle Époque - Data Harvest

In this rift, assume the Eiffel Tower and the exit portal are in the northeast corner of the map. This will make your starting point around the map'southward middle. A bit northwest of your starting signal is a courtyard, where you lot'll be able to detect the first (1/4) Artifact in the southeast corner of said courtyard. The second (2/4) Artifact is northwest of the courtyard at roof level and is on a apartment wall facing w. This may be difficult to see until yous approach it or until you use hawkeye vision to bank check if it's there.

At basis level, run due south along the w edge of the map and wait for a small cleft between two buildings. A big wooden wheel should be at its archway. The third (3/iv) Artifact should be inside this small surface area. The last (iv/4) Artifact is also fairly piece of cake to get to. When starting the mission, plough around and jump into the hay beneath, and so run southward and look up at the rooftops. The antiquity should be directly south of the get out portal.

Belle Époque - Tornado

The starting bespeak for this rift is on the gear up of buildings southward of the ones you started on in Data Harvest. Y'all'll yet be in the middle of the map, but you'll simply exist farther from the exit portal. All four artifacts volition appear very close to the starting surface area. To kickoff, go westward and circumvolve effectually the rooftops until they showtime going south. Use eagle vision to check if the showtime (1/4) Antiquity appears on ane of the roof walls, facing south. If non, drop downwardly into the hay in the courtyard below and expect east for the second (2/4) Artifact on a wall.

The other two artifacts are to the north and are nigh the courtyard where the first Data Harvest artifact appeared. Become north from the starting point along the rope connecting the rooftops and so drop into the courtyard. There's a small alleyway due north of the courtyard's grassy expanse that leads westward and e. The third (3/4) Artifact will appear at the due east cease of this aisle and the fourth (4/4) Artifact volition announced on the west side. If you're looking from the roofs if the fourth artifact is at that place, don't; the draw distance for artifacts is not acceptable plenty for you to do this, so just drop to ground level and run over to where it should be.

Occupied Paris - Data Harvest

All three rifts in Occupied Paris contain only three artifacts each for a full of 9. For this rift, there's a restaurant and a café in the center of the tower; assume the restaurant is to the northward and the café is to the east, making the starting point the southeast corner.

The closest (i/3) Artifact to the starting position is on the blimp to the w, and it'due south on the dorsum fin facing south. You should be able to see information technology from the blimp you start on. The second (2/3) Artifact is on the windows of the restaurant, and the third (3/three) Artifact is on the blimp to the north. It too is on the back fin, only it'south facing northward to remain more than hidden.

Occupied Paris - Tower

This rift takes place in the same map, but the blimps are gone and soldiers are spread out across the walkways. Keep to assume the restaurant is to the north, making your starting signal the northeast corner. The closest (1/3) Artifact this fourth dimension is on the café at what's closest to be "ground level", then by the café's front doors. The second (ii/3) Antiquity can exist found on the west side of the belfry on some boxes, with the antiquity facing outward. The third (3/iii) Antiquity is just like the second, simply it's on the south side of the tower.

Occupied Paris - Covert

This last rift is on a different map. Since it's a new field, you'll want to orient yourself all the same once more. As with the Belle Époque, assume the exit portal is in the northeast corner. In the southeast corner is a lilliputian baby-sit postal service, which is where you'll observe an (1/iii) Antiquity if you lot check the mail service'southward south face up. Another (2/3) Artifact will exist on some boxes facing the western wall. These boxes should be south of a row of tanks. The last and arguably easiest to find (iii/3) Antiquity is in the absolute northeast corner and should be visible when approaching the get out portal (assuming the electric current run has decided to identify this artifact there at all, of course).

Medieval - Quarry

The Medieval rifts are conveniently far easier to manage, although they can be troublesome as maps. Since yous start this rift in a cave and tin can only motility linearly out of it until you hitting the battlefield, there's no need to find a certain orientation. The first (ane/4) Artifact will actually be just past the first wooden wall in the mission; subsequently jumping over the pole in front of you and through the next modest footling passageway, look left to find where information technology appears. After climbing a vertical surface to get to some infinitely collapsing boulders, the 2nd (2/iv) Antiquity will be on the flat edge of the commencement cliff used for encompass on the correct. The 3rd (iii/four) Artifact is likewise on the right and is placed on the wall of the wooden outpost set on the far right wall. This will appear very shortly later passing the 2nd antiquity'due south location. When exiting the quarry every bit you lot head to the battlefield, immediately finish and look to the correct (eagle vision helps) to find a well-subconscious (4/four) Artifact tucked away at the tunnel's leave.

Medieval - Battlefield

At that place are fortunately but three artifacts on the battlefield. Since the get out portal is at the cease of the bridge ahead, it only makes sense to consider that to be north. This makes your starting position the southeast corner.

One (i/3) Artifact should appear on the wooden tower to the east; you lot should be able to just look in that management and you'll be able to see it. Another (2/3) Artifact is at the base of the tower in the "center" of the battleground. This may be hard to judge. If you cross the rope from your starting position and then move from this second belfry to the shorter structure north of it, you should be able to come across the artifact on the key tower get fatigued into view. It'southward within this distance that the artifact is in range to exist seen, so if you don't run across it there, another artifact has spawned.

The concluding (3/iii) Antiquity is at the base of a tower northwest of the secondary tower's wooden structure to the north of it, mentioned earlier. A rope connects information technology to this belfry. You can also identify this tower as being southwest of the middle tower.

  • Needs More Data

    Earn Data Bonuses in 3 dissimilar Helix Rifts.

    Needs More Data
  • No Man'southward State

    Complete all Rift missions.

    No Man's Land

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